![]() ![]() After buying 50 of them, they spawn mini-bushes periodically making them twice as effective roughly. The bush is useful mid/endgame too since it provides a lot of 'virtual health' if you mess things up. ![]() Putting 1 of these at the exit point means you can literally keep all 650 starting cash, use 1 dart tower and this agent and be able to rush a Banana Farm asap. The Bloon Bush special agent is very strong as well. The catapults just aren't very good unless you have a long line of bloons and can position perpendicular to them for a long alley. I tend to use multiple Darts with the triple upgrade. Its drawback is meaningless since I dont like ninja towers and getting free towers at 1,10,20,30, means you effectively start with 200 free cash. I highly recommend using 2000 monkey bucks when you get them to max out the Dart Tower building and keep it active. With 2 range upgrades and the triple-dart upgrade, it kills 9 bloons at long range and shoots really fast. The Dart Tower is one of the most efficient in the game. And, if you get that far, there's a new ultimate type of bloon, the ZOMG. There are also the usual modes, new paths, and new experience levels which are earned by smiting a lot of killer bloons. Other new things include "secret agents" which are one-shot items that can only be deployed once per round and which can be purchased with monkey money, itself earned by completing a path without getting killed. The new heart bloon has a bad habit of regenerating if not hit fast enough, and is much harder to kill. Each tower, for instance, can now be upgraded in 8 different ways and camouflage bloons have become more deadly. NinjaKiwi has added two new tower types and one new bloon type since Bloons Tower Defense 4, but they have also tweaked the gameplay in some interesting ways that changes the old strategies. the monkeys and the bloons) are once again at war.Įach type of monkey tower is unique and kills bloons in its own way, and each is upgradable in a pretty deadly way. The use of monkeys and bloons in the opening paragraph can only mean one thing, NinjaKiwi has finally hit with their latest tower defense gem, Bloons Tower Defense 5, in which nature's most mortal enemies (i.e. Unfortunately there is a downside to all that leisure, and it involves the most chillingly lethal thing known to man, the deadly balloon, or bloon for short. ![]() Why is it happening and are there any techniques that can delay the cash strangle? I’m sick of getting to the last level of a round, after 3 or 4 cash-strangled rounds, and not having enough cash to build the defences I need to win the ground.Īt least in btd5 you could make lots and lots and lots of farms and supply drop snipers to have exponential growth despite the heavy reduction in cash per pop, allowing you to get enough cash to fill the screen with maxed temples+whatever your favorite filler is (sun gods, 3/2 ice, maybe mortars…you get the idea.Ah, the life of a monkey is a fabulous one, isn't it? You get to chill all day, climbing trees, eating fruit, flinging.well, things that shouldn't be flung. > Has anyone else noticed this sudden change happening at about Level 24-25 Rounds? It seemed to happen in BTD5 as well. I know MOABS only earn $1 each, it’s the bloons that aren’t paying up. In the higher levels, the towers are smashing the bloons, MOABs and BFBs, and the cash has fallen to a trickle. I noticed this when the last bloon on the level was an undamaged, non-camo, non-regen ceramic, which should, fully destroyed, earn about $17. > Bloons normally earn $1 for each pop, however once lots of MOAB class bloons start to appear and your defences include lots of level 3 bomb towers and other levelled up towers, the earnings appear to drastically fall. ![]()
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